一般欲實現手機動畫大都多採用Cocos2d-x內部所提供之動畫類別來實作,此種作法比較制式化且無彈性,換言之,展現出來的動畫可能與他人大同小異,無法突顯出獨具的特色,對遊戲創造而言無引人入勝之新穎感,故自訂動畫是遊戲開發過程中必須學會之一門技巧。

此篇文章主要實現一個精靈執行載入多個圖片資源,使之達到動畫之效果(有點類似Flash技巧),將結果截取部份圖示展示如下(真實效果須於模擬器或真機上執行才能看出)
 圖片資源之原稿分別列舉如下:【此參考《捕魚達人》和《魔塔》所截錄取得】
下面動畫代碼是設計人物呈現一直走動之情況:(解析代碼並思考其運用技巧,此非我原創,是網路某位高手改寫Flash程式而來─當想用之動畫技術已有現有模組或樣式可直接套用,但要徹底分析其設計代碼學會其精髓)。

    CCTexture2D *pTexture=CCTextureCache::sharedTextureCache()->addImage("hero.png");
    CCSpriteFrame *frame0=CCSpriteFrame::createWithTexture(pTexture,CCRectMake(0,0,32,32));
    CCSpriteFrame *frame1=CCSpriteFrame::createWithTexture(pTexture,CCRectMake(32,0,32,32));
    CCSpriteFrame *frame2=CCSpriteFrame::createWithTexture(pTexture,CCRectMake(64,0,32,32));
    CCSpriteFrame *frame3=CCSpriteFrame::createWithTexture(pTexture,CCRectMake(96,0,32,32));
    CCArray  *animFrames=CCArray::create();
    CC_BREAK_IF(!animFrames);
    animFrames->addObject(frame0);
    animFrames->addObject(frame1);
    animFrames->addObject(frame2);
    animFrames->addObject(frame3);
   
    CCAnimation *animation=CCAnimation::createWithSpriteFrames(animFrames,0.2f);
   
    CC_BREAK_IF(!animation);

    CCSprite *heroSprite0=CCSprite::createWithSpriteFrame(frame0);
    CC_BREAK_IF(!heroSprite0);
    heroSprite0->setPosition(ccp(100,100));
    addChild(heroSprite0,1);
    CCAnimate *animate=CCAnimate::create(animation);
    heroSprite0->runAction(CCRepeatForever::create(animate)); //人物走動

下為另種方法實現動畫之技巧:

CCAnimation* animation2 = CCAnimation::create();

  for(int i=1;i<19;i++)
  {
    char *tt=new char[3];
    memset(tt,0,3);
    std::string s;

    if(i<10)
    {
      itoa(i,tt,10);
      s="fish00"+std::string(tt);
    }
    else
    {
      itoa(i,tt,10);
      s="fish0"+std::string(tt);
    }

    s=s+".png";

    CCTexture2D *playerRunTexture = CCTextureCache::sharedTextureCache()->addImage(s.c_str());

    animation2->addSpriteFrame(CCSpriteFrame::createWithTexture(playerRunTexture, cocos2d::CCRectMake(0, 0, 100, 100))); 

     delete []tt;
 
  }
    animation2->setDelayPerUnit(0.2f); 
    CCAnimate* action = CCAnimate::create(animation2); 
   
    CCTexture2D *playerRunTexture0 = CCTextureCache::sharedTextureCache()->addImage("fish001.png");

    CCSprite *p=CCSprite::createWithSpriteFrame(CCSpriteFrame::createWithTexture(playerRunTexture0, cocos2d::CCRectMake(0, 0, 100, 100)));
    p->setPosition(ccp(200,200));
    addChild(p,1);

    p->runAction(CCRepeatForever::create(action));

最後貼出init()函數的全部代碼供對照用:

bool HelloWorld::init()
{
  mPercentage=100;
    bool bRet = false;
    do
    {
    
    CC_BREAK_IF(! CCLayer::init());

    CCTexture2D *pTexture=CCTextureCache::sharedTextureCache()->addImage("hero.png");
    CCSpriteFrame *frame0=CCSpriteFrame::createWithTexture(pTexture,CCRectMake(0,0,32,32));
    CCSpriteFrame *frame1=CCSpriteFrame::createWithTexture(pTexture,CCRectMake(32,0,32,32));
    CCSpriteFrame *frame2=CCSpriteFrame::createWithTexture(pTexture,CCRectMake(64,0,32,32));
    CCSpriteFrame *frame3=CCSpriteFrame::createWithTexture(pTexture,CCRectMake(96,0,32,32));
    CCArray  *animFrames=CCArray::create();
    CC_BREAK_IF(!animFrames);
    animFrames->addObject(frame0);
    animFrames->addObject(frame1);
    animFrames->addObject(frame2);
    animFrames->addObject(frame3);
   
    CCAnimation *animation=CCAnimation::createWithSpriteFrames(animFrames,0.2f);
   
    CC_BREAK_IF(!animation);

    CCSprite *heroSprite0=CCSprite::createWithSpriteFrame(frame0);
    CC_BREAK_IF(!heroSprite0);
    heroSprite0->setPosition(ccp(100,100));
    addChild(heroSprite0,1);
    CCAnimate *animate=CCAnimate::create(animation);
    heroSprite0->runAction(CCRepeatForever::create(animate));//人物走動
   
    CCActionInterval *en=CCRotateBy::create(5,-360);

    CCSprite *hua=CCSprite::create("end.png");
    hua->setPosition(ccp(240,160));
    addChild(hua,1);
   
    hua->runAction(CCRepeatForever::create(en));

  CCAnimation* animation2 = CCAnimation::create();

  for(int i=1;i<19;i++)
  {
    char *tt=new char[3];
    memset(tt,0,3);
    std::string s;

    if(i<10)
    {
      itoa(i,tt,10);
      s="fish00"+std::string(tt);
    }
    else
    {
      itoa(i,tt,10);
      s="fish0"+std::string(tt);
    }

    s=s+".png";

 
    CCTexture2D *playerRunTexture = CCTextureCache::sharedTextureCache()->addImage(s.c_str());

     animation2->addSpriteFrame(CCSpriteFrame::createWithTexture(playerRunTexture, cocos2d::CCRectMake(0, 0, 100, 100))); 

     delete []tt;
 
  }

  animation2->setDelayPerUnit(0.2f); 
  CCAnimate* action = CCAnimate::create(animation2); 
   
  CCTexture2D *playerRunTexture0 = CCTextureCache::sharedTextureCache()->addImage("fish001.png");

  CCSprite *p=CCSprite::createWithSpriteFrame(CCSpriteFrame::createWithTexture(playerRunTexture0, cocos2d::CCRectMake(0, 0, 100, 100)));
  p->setPosition(ccp(200,200));
  addChild(p,1);

  p->runAction(CCRepeatForever::create(action));


        bRet = true;
    } while (0);

    return bRet;
}